So find a few NPCs you really like and want to RP and kill off the others. The reason is that I found the players really liked the NPCs personalities, but found the combats a bit frustrating with the extra bodies (even though I had them run the characters), because they wanted their characters to be the stars (and fair enough). Either that or plan on coming up with a solution where you don't have them participate in combat. Your players being higher level would have a similar effect and could be handled similarly.īTW, on the topic of the NPCs, I would strongly advise you to kill off a very large number of the combat NPCs (Shushar and Stool are fun and have minimal effect on combat). ![]() My group of 6 players got out of the initial area with four reasonably competent combat NPCs (Quaggoth and three svirfneblin), plus the Koatoa, the Myconid, and the orc. That made a lot of the encounters (as written) too easy. This is especially true if you don't kill off "enough" NPCs with the escape from the drow since several of them are the equivalent of level 3-5 players. I've run Out of the Abyss for a group of tactical players (who started at level 1) and I would say that In terms of the encounters that are expected to be attacked head on (as compared to, say, attacking all the drow while naked), there was already room for increasing the difficulty in the early areas. ![]() Monstrous Compendium Vol 3: Minecraft Creatures
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